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White Magic

The power of White is that of life itself. As a foil to the destructive excesses of Black Magic, White Magic heals where Black injures, protects where Black weakens. White Mages are restricted in terms of direct offense, but their support ability is second to none.

Level 1

Aero 7 MP
Target Single Type Elemental (Wind) R

A vicious gust of wind assails the target, tearing into it with razor-sharp debris. Aero inflicts (4 × MAG) + d8, M. Armor Wind Elemental damage.

Cure 5 MP
Target Single Type Recovery R

An iridescent spark of blue light spirals around the target, trailing glowing specks in its wake. Cure restores (4 × MAG) + d8 HP.

Elemental Guard 10 MP
Target Single Type Status (Strengthen R

Strings of luminous violet light encircle the target, trailing long streaks of mystical energy as they orbit before vanishing. Element Guard bestows the status Condition Element Resist (6); the caster must specify which Element is affected when casting the Spell. Additional castings of Element Guard may add additional Elements; casting Element Guard for an Element the target already has a Resistance towards, however, will not produce any additional effect.

Poisona 3 MP
Target Single Type Recovery R

A slurry of dull purple spheres washes over and through the length of the target, canceling all Toxin-type Status Conditions currently afflicting it.

Scan 3 MP
Target Single Type Support R

Ghostly crosshairs settle upon the target, surrounding it in a dance of arcane letters and numbers spelling out its every secret. Scan reveals the target’s Level, Monster Type (if applicable) current and maximum HP and MP values, Absorbances, Immunities, Resistances, Weaknesses and Status Immunities. At the GM’s discretion, it may also give additional information on the target’s background, tactics, and behaviors.

Sight 3 MP
Target Single Type Support NR

The caster’s surroundings seem to melt away, shrinking in a rush of magical energy until the entire area is visible at bird’s eye view. Upon casting Sight, the caster ‘sees’ every detail of the landscape for an area of (1000 × MAG) square meters, centered upon the caster, as if viewing it from the air. This vision overrides the caster’s normal senses; they will not be able to see from their ‘own’ eyes until they voluntarily elect to dispel Sight.

Level 2

Berserk 12 MP
Target Single Type Status (Mystify) R

Wavering streams of red energy assail the target, driving its primal fighting instincts to critical levels. Berserk has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Berserk (6).

Blink 10 MP
Target Single Type Status (Strengthen) R

Fluorescent rays of magical energy twist in complicated spirals around the target, distorting vision and light to bestow the Status Condition Blink (6).

Fade 18 MP
Target Single Type Elemental (Holy) R

A blazing pillar of light issues forth from the ground beneath the target, growing skywards until the victim is wholly consumed by its sacred power. Fade inflicts (8 × MAG) + 2d8, M. Armor Holy Elemental damage.

Faith 15 MP
Target Single Type Status (Strentgthen) R

A translucent shield of gold encloses the target, slowly rotating as golden motes dance around it in graceful circles to bestow the Status Conditions Armor Up (4) and Mental Up (4).

Stona 10 MP
Target Single Type Recovery R

Needles of rainbow light stab into the target, showering dust as stone cracks and splinters under the onslaught. Stona cancels the Status Conditions Stone and Petrify.

Level 3

Aera 22 MP
Target Single/Group Type Elemental (Air) R

Howling green winds encircle the target, drawing together in an ever-tightening funnel of air before disappearing. Aera inflicts (12 × MAG) + 3d8, M. Armor Wind Elemental damage.

Prerequisite: Aero

Cura 20 MP
Target Single/Group Type Recovery R

Twin specks of glowing green light twine around the target, trailing a dusting of soothing magical energy to restore (12 × MAG) + 3d8 Hit Points.

Prerequisite: Cure

Bravery 30 MP
Target Single Type Status (Strengthen) R

Shining globes of golden-blue light streak towards the target, creating a strengthening barrier that suffuses it with fighting spirit, granting the Status Condition Power Up (4).

Prerequisite: Faith

Null Element 30 MP
Target Party Type Status (Strengthen) R

A shimmering barrier of magical energy rises up to cover the party, glowing in a variety of hues as streaks of elemental energy run over its surface. Null Element bestows the status Condition Element Immune (6); the caster must specify which Element is affected when casting the Spell. Additional castings of Null Element may add additional Elements; casting Null Element for an Element the target already has an Immunity towards, however, will not produce any additional effect.

Prerequisite: Element Guard

Protect 20 MP
Target Single Type Status (Barrier) R

Four dull-blue crystalline shapes wink into existence around the target in perfect symmetry, glowing as they radiate a barrier of magical energy to bestow the Status Condition Protect (6).

Silence 22 MP
Target Single Type Status (Seal) R

A shining sigil appears under the target amidst a flurry of yellow lights, flashing white before fading away again. Silence has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Silence (6).

Level 4

Basuna 36 MP
Target Single Type Recovery R

A gentle mist of green and gold blows over the target, canceling the Status Conditions Berserk, Blind, Poison, Sleep, and Zombie.

Confuse 32 MP
Target Single Type Status (Mystify) R

Streams of multicolored notes and wild flashes of prismatic energy assault the target, overwhelming all senses in a thrice. Confuse has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Confuse (6).

Dispel 43 MP
Target Single Type Support NR

A shimmering blue mist engulfs the target, its power tearing away beneficial enchantments in an instant. Dispel has a CoS of (M. ACC – 50), M. Evasion of canceling all Strengthen- and Barrier-type Status Conditions, save Shield.

Raise 38 MP
Target Single Type Recovery NR

Spirals of twinkling red light encircle the target, showering it with a gentle drift of ghostly, radiant feathers. Raise restores any target whose current HP is 0 or lower to 10% of their maximum HP. Undead monsters targeted by Raise—as well as combatants affected by the Status Condition Zombie—will not be revived; if their current Hit Points are greater than 0, they have a CoS of (M. ACC – 50), M. Evasion of being instantly reduced to 0 HP, regardless of current HP, ARM or M. ARM values, or the Damage Cap.

Ruse 35 MP
Target Single Type Status (Strengthen) R

A six-faceted crystal of pure energy appears around the target, shattering in a brilliant confusion of mirror images to bestow the Status Condition Ruse (6).

Prerequisite: Blink

Shell 35 MP
Target Single Type Status (Barrier) R

Twelve pearls of softly-glowing light enclose the target in twinned hexagons, adding the Status Condition Shell (6).

Level 5

Aeraga 60 MP
Target Single/Group Type Elemental (Wind) R

Lashing tendrils of wind wrap around the targets, forming a howling vortexthat mercilessly spins and tumbles its captives about before finally relinquishing its grasp. Aeraga inflicts (18 × MAG) + 5d8, M. Armor Wind Elemental damage.

Prerequisite: Aera

Banish 65 MP
Target Group Type Elemental (Holy) R

Beams of blazing white light saturate the area, touching off a chain of searing explosions which tears through all targets in short succession. Banish inflicts (18 × MAG) + 5d8, M. Armor Holy Elemental damage.

Prerequisite: Fade

Protectga 50 MP
Target Party Type Status (Barrier) R

Gray-blue crystals of magical energy form around the party, raising a protective barrier to grant them the Status Condition Protect (6).

Prerequisite: Protect

Curaga 57 MP
Target Single/Group Type Recovery R

A brilliant constellation of blue and violet light encircles the target’s body, restoring (18 × MAG) + 5d8 HP before fading away.

Prerequisite: Cura

Mini 55 MP
Target Single Type Status (Transform) R

Circles of white-blue energy mushroom out of the ground, quickly saturating the area; when they finally make contact with the target, a blinding flash obscures the area, engulfing the target in the process. Mini has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Mini (4). If the target is already under the effects of Mini, a successful second casting of Mini will cancel the Condition.

Reraise 65 MP
Target Single Type Status (Strengthen) R

Borne by miniature cherubs, a single spark of golden light drifts down towards the target, glowing softly as it settles on its destination. In a radiant burst of light, spark and cherubim fade away, granting the Status Condition Reraise (∞).

Level 6

Absorb 80 MP
Target Party Type Status (Strengthen) R

Thick, muddy bubbles of spell energy splash over the party, glowing in rainbow hues as they swallow a sudden influx of elemental energy. Absorb confers the Status Condition Element Absorb (4); the caster must specify which Element is affected when casting the Spell. Additional castings of Absorb may add additional Elements; casting Absorb for an Element the target already has an Absorbance towards, however, will not produce any additional effect.

Prerequisite: Null Element

Aura 75 MP
Target Single Type Status (Strengthen) R

The target glows with a magnificent golden light as it is blessed with the Status Condition Aura (4).

Prerequisite: Bravery

Charm 77 MP
Target Single Type Status (Mystify) R

A cluster of shocking pink hearts surrounds the target, circling in a slow, hypnotic orbit as an alluring melody wafts through the air. Charm has a CoS of (M. ACC – 50), M. Evasion of inflicting the Status Condition Charm (4).

Prerequisite: Confuse

Esuna 67 MP
Target Single Type Recovery R

Beams of warm violet light emerge from the ground around the target, cleansing away all debilitating magics and malicious enchantments. Esuna cures any negative Status Conditions, except those explicitly stated to be immune to its effects.

Shellga 65 MP
Target Party Type Status (Barrier) R

A chain of ghostly pearls twines around the party; a moment later, thin links of magical energy join them together in a series of elaborate hexagons, granting the Status Condition Shell (6).

Prerequisite: Shell

Vanish 77 MP
Target Single Type Status (Strengthen) R

Four ghostly mirrors with surfaces like mercury flash into existence around the target, rapidly spinning until they—and the target—disappear, granting the Status Condition Vanish (4).

Prerequisite: Ruse

Level 7

Arise 100 MP
Target Single Type Recovery NR

Glowing particles of light shower down on the target, raising up a beam of golden-red life force to revive it in a shower of fathers. Arise restores any target whose current HP is 0 or lower to 100% of their maximum HP. Undead monsters targeted by Arise and combatants affected by the Status Condition Zombie will not be revived; if their current Hit Points are greater than 0, they have a CoS of (M. ACC – 50), M. Evasion of being instantly reduced to 0 HP, regardless of Armor or M. Armor.

Prerequisite: Raise

Reflect 85 MP
Target Single Type Status (Barrier) R

A shower of green light splashes over the target, solidifying into layer after layer of shimmering magical protection to grant the Status Condition Reflect (4).

Prerequisite: Shellga

Renew 110 MP
Target Single Type Recovery R

Brilliant blue lights descend onto the target, releasing a burst of radiant golden energy upon contact to restore the target’s HP to its maximum value. Undead monsters targeted by Renew and combatants affected by the Status Condition Zombie will not regain HP; if their current Hit Points are greater than 0, they have a CoS of (M. ACC – 50), M. Evasion of being instantly reduced to 0 HP, regardless of current HP, ARM or M. ARM values, or the Damage Cap.

Prerequisite: Curaga

Resist 85 MP
Target Single Type Status (Strengthen) R

Multi-colored bubbles of magical energy surround the target, granting it the Status Condition Resist (2).

Wall 85 MP
Target Single Type Status (Barrier) R

Columns of radiant red light emerge from the ground around the target, rotating slowly as they wrap it in a shell of protective magic before disappearing, granting the Status Condition Wall (4).

Prerequisite: Protectga

Weaken 120 MP
Target Single Type Status (Weak) R

A wavering beam of colorful elemental energy slams into the target, broadening as more power pours into it until all defenses have been overwhelmed. Weaken inflicts the Status Condition Element Weak (4); the caster must specify which Element is affected when casting the Spell. Additional castings of Weaken may add additional Elements; casting Weaken for an Element the target already has a Weakness towards, however, will not produce any additional effect.

Prerequisite: Null Element

Level 8

Holy 150 MP
Target Single Type Elemental (holy) R

Motes of brilliant blue light begin to circle the target, moving in a deceptively lazy fashion as they gain in intensity; as the light reaches blinding levels, beams of holy energy erupt from the ground, blasting the target in a series of powerful xplosions. Holy inflicts (36 × MAG) + 5d12, M. Armor Holy Elemental damage; unlike other White Spells, Holy is not affected by the Damage Cap and may exceed 999 damage.

Prerequisite: Banish

Rebirth 175 MP
Target Group Type Recovery NR

A golden, cloudy sunset hovers over the battlefield as rays of light strike the dead and wounded, gentle drifts of feathers falling in each beam’s wake. Rebirth restores all eligible targets whose current HP is 0 or lower to 50% of their maximum HP. Undead monsters targeted by Rebirth—as well as combatants affected by the Status Condition Zombie—will not be revived; if their current Hit Points are greater than 0, they have a CoS of (M. ACC – 50), M. Evasion of being instantly reduced to 0 HP, regardless of current HP, ARM or M. ARM values, or the Damage Cap.

Prerequisite: Arise

Shield 200 MP
Target Single Type Status (Barrier) NR

Glowing fragments of golden energy converge on the target, forming the outlines of a shield over its body before disappearing in a flash of light to grant it the Status Condition Shield (2).

Prerequisites: Reflect, Wall

Whirlwind 150 MP
Target All Type Elemental (Wind) NR

A distant rumble is heard as the sky darkens and fierce winds begin to whip around the caster. As the gale picks up strength, a violent twister erupts from the sky, tearing through the immediate area without mercy. Whirlwind inflicts (33 × MAG) + 5d10, M. Armor Wind Elemental damage on all eligible targets.

Prerequisite: Aeraga

Vaccine 115 MP
Target Party Type Status (Strengthen) R

A varicolored veil of magical bubbles swirls around the caster and their allies, granting the Status Condition Resist (2).

Prerequisite: Resist